I gotta say, I agree with all those points, especially the point about wars watching their damn hexes - especially when it comes to SS. Hexes are applied and reapplied so quickly in PvE that it's hard for the monk to keep up with all the spam, especially when they are limited to one hex removal skill. I just get to the point where I let them die, then res them back up, thinking that they may learn from their mistakes. They usually don't.
I'd like to add that the Nec shouldn't be casting MoP on Shadow Beasts either, because in a PuG, spikes tend to be less together than we want them to be. The last thing you want is a half-dead mob with MoP on a Shadow Beast who's teleporting all over the damn map, making it much harder than it needs to be to kill things. This being said, the aforementioned problem shouldn't arise in the first place, but it's a PuG, what else would you expect?
Maybe also add in a point about the wars actually waiting for the MT to ball the mob up correctly, going in once the Nec has called a target, and to tele in TOGETHER (something severely lacking in PuG's). It also makes me smile, albeit painfully, when the nec doesn't bring Foul Feast or Rigor Mortis, or the sin doesn't bring a proper shield, and ends up having to get wiped off the floor by UA. I just find it astounding how some people wonder why PuG's are so hated, given that 90% of the points in your list are common sense, but are still routinely violated.
All in all, good points, lol. (Gotta end this post before I get too off topic...)
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